April 6, 2010

Yamagi Quake II Client

This is a enhanced client for id Software's legendary Quake II. It focuses on single player game and cooperative game, not on classic multiplayer. If you're interested in deatmatch or capture the flag, try another client like R1Q2 or AprQ2. This client is based upon Icculus Quake II, but has a vast amount of improvements. Hundreds of type errors were fixed, a lot of bugs in gameplay, some not working features were repaired and some map quirks added. Yamagi Quake II runs not only crash free - it's possible to play Quake II and both addons without even one failure - it's also possible to play without any limitations under AMD64 platforms and "real" 64-bit platforms like Sun Sparc64. Icculus Quake II and id Software's client have some ugly bugs when running on other platforms than i386, like clipping problems or broken elevators. The main client and games are released under the terms of the GPL version 2, both addons are released under the terms of the Quake II SDK License.

Quake II
This is the client, dedicated server, main game and capture the flag game. Supported plattforms are all POSIX complainant systems like FreeBSD, Linux or NetBSD. Working 3D acceleration is required, since the broken software renderer was removed.

Changes to Icculus Quake II:
- Fixed about 500 type errors
- Client is now 64-bit save
- Hidden "Nightmare" (hard+) mode was activated
- SDL is used for renderer, input and sound
- Savegames should work in all cases
- General code cleanup
- A lot of game play fixes like elevator "deadlocks" or not moving enemies
- OGG/Vorbis playback as an optional replacement for the CD playback
- Hardware gamma via SDL
- Custom resolutions
- Automagic releases the mouse when the console is opened in windowed mode.

Installation:
Note: If you're using Debian Linux or a derived Distribution like Ubuntu, you probably want to use the packages that are linked in the Download section. They'll even assist you in installing the game data.

If you own Quake II, first get the official point release to Quake II 3.20 here. Create a new directory "quake2/" and extract the just file you just downloaded into it. Even if the file extension is ".exe" it's just a normal zip file. Now delete the following files and directories:
- 3.20_Changes.txt
- index.html
- quake2.exe
- ref_gl.dll
- ref_soft.dll
- baseq2/gamex86.dll
- baseq2/maps.lst
- ctf/ctf2.ico
- ctf/gamex86.dll
- ctf/readme.txt
- ctf/server.cfg
- DOCS/
- xatrix/gamex86.dll
- rogue/gamex86.dll

Now put the Quake II CD-ROM into your cd drive and copy the file "pak0.pak" and the directory "video/" to the baseq2-directory of your installation.

If you haven't got Quake II, try the demo version. Get it here and unzip it (yes, even though its a .exe file).
Create a new quake2/ directory with a baseq2/ sub-directory and put the pak0.pak and the players/ sub-directory you can find within the unzipped files (in Install/Data/baseq2/) in your baseq2-directory.
No patching is needed for the demo, in fact it would break it.

After you have set up the game data (from the full version or the demo), you have to compile the Yamagi Quake II client. There's a known bug in conjunction with GCC 4.3 on the i386 architecture, so please use either GCC 4.2 or GCC 4.4. Just extract the source, change into the new created directory and type "make" (Linux) or "gmake" (FreeBSD). Remember that you need a working SDL installation with sdl-config(1), libvorbis and the OpenGL system headers! After the compilation finished copy the following files out of release/ to your installation directory preserving the directory structure:
- q2ded
- quake2
- ref_gl.so
- baseq2/game.so
- ctf/game.so (not for the demo version)

You should now be ready to start your brand new Quake II. Have fun.

The Reckoning
Changes to the original id Software code:
- Fixed about 250 type errors
- Ported the code to Quake II 3.20
- Fixed the savegame code
- Added some map quirks
- Made it 64-bit save
- A lot of general cleanup

Installation:
Just download the source archive, extract it and compile it by typing "make" (Linux) or "gmake" (FreeBSD). Now copy the file release/game.so to rogue/game.so in your Quake II directory. Put the CD-ROM into your drive and copy the file "pak0.pak" and the directory "video/" to the directory rogue/. Have fun. :)

Ground Zero
Changes to the original id Software code:
- Fixed about 100 type errors
- Made it 64-bit save
- Ported the code to Quake II 3.20
- Fixed the savegame code
- Fixed somes enemies

Installation:
Just download the source archive, extract it and compile it by typing "make" (Linux) or "gmake" (FreeBSD). Now copy the file release/game.so to xatrix/game.so in your Quake II directory. Put the CD-ROM into your drive and copy the file "pak0.pak" and the directory "video/" to the directory xatrix/. Have fun. :)

OGG/Vorbis Playback
Since most modern CD-ROM and DVD drives don't have an analog audio output and most sound codecs don't have the appropriate input header, it's no longer possible to play Quake II with the original Audio-CD for background music. Therefore OGG/Vorbis playback has been added to Yamagi Quake II. It can play the original soundtrack, like if the CD is in the drive or customized playlists.
Put your Quake II CD-ROM in your drive, start your favorite CD extractor and rip the audiotracks into OGG/Vorbis files. These files must be named after their track number. Remember! Since the first track on the CD ist "data", the first audio track is number 2! If everything is done correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you can use a script provided by caedes, which can be found in the folder "tools". It needs cdparanoia and oggenc, it should work with the main game and both addons.
Put these files under baseq2/music, start Quake II, enter the "Options" menu and set "OGG music" to enabled. "CD music" will be automaticly disabled. Quake II will now play the OGG/Vorbis files instead of the Audio-CD. Repeat this for both Addons and put the files under xatrix/music and rogue/music.

Custom resolutions
Since there are were multiple requests for adding some strange video modes (resolutions), custom resolutions were added. Just open the console by pressing "~" or "^". Now set "gl_customheight" to the display height in pixel and "gl_customwidth" to the width in pixel. After this enter the "Video" menu and choose "Custom" as video mode.

Found a bug?
Something is not working as expected? An elevator is broken? An enemy doesn't move? Or the whole game is just crashing? Just drop me an e-mail to quake2@yamagi.org. Please include a problem description and - if possible - a screenshot of the problematic situation and the name of the problematic map.

Attention! This is the source code! Precompiled packages with full automatic installation of the game data for Debian and Ubuntu can be found here! They're maintained by caedes. The README of the source can be found here.

Current version:
- Yamagi Quake II Client Version 2.11 (02/24/2010)
- The Reckoning Version 1.04 (02/08/2010)
- Ground Zero Version 1.03 (02/08/2010)
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